Interacção 2010 final program announcement

The MtDjing has been accepetd in Interacção 2010 as previously posted, now the conference page already holds a final version of the program, that you can look via web of pdf document. Our presentation will be held in the first session of the day followed by the talk of Shahram Izadi from Microsoft entitled “Making computers more […]

User tests are over!

User tests are over!

User tests took about one entire week, with a total of 10 DJs travelling to the Taguspark facility to test the MtDjing interactive surface. The results have been analyzed and a paper is being cooked as we speak. Mush Von Namek using MtDjing prototype (photo credit: Vanessa)

Physical simulation: turntable motion#1!

Physical simulation: turntable motion#1!

Entering the world of physics…. is always a bit tough. Although simulating a turntable mechanism is not a very tricky mechanism to mimic (I’m currently just copying the inner works of a direct-driven motor). The AS3 physics engine is Box2Das3 which is a direct port of the Box2d original one, written in C++. (this object […]

Prototype#2: raw stuff

Prototype for Flash to PureData (pd) from PedroLopes on Vimeo. Very basic-raw prototype to test the concept beetween interfacing from Pd and Flash (open source developed). The video is self explanatory because I’ve written a few comments for it and are shown, once again I had to record the audio from Mic-in so its pretty […]

Open Source Flash#7: Debug / Trace your application !!!

Statement: DEBUGGING IS MANDATORY. ActionScript/Flex debuggs via the trace function: >trace(“uff… debuggin’”); But setting up debug is not trivial: 1 – uninstall all flash plugins and instalations 2 – install a fresh Debug player 3 – configure PATH and HOMEPATH according to adobe’s guide 4 – create mm.cfg 5 – hope that a logfile will […]

Open Source Flash#6: Reverse engineering

If you like decompiling and understanding how VMs and compilers work, here’s two applications that will suit you: – FLASM (Flasm disassembles your entire SWF including all the timelines and events. Looking at disassembly, you learn how the Flash compiler works, which improves your ActionScript skills.) And if you like to parse a swf and […]

Open Source Flash#5: AS3 Sockets and Security

Regarding Flash/AS3… Well they did not design a secure system thats for sure. But this post is more to discuss the Socket implementation and some minor aspects that might help those in need, rather than reflecting upon security on flash (take a look at this if you’re on that page and test your apps firmly, […]

Open Source Flash#4: Learning AS3 Coding

I’m using Adobe Flash Platform Official Guide to start with the lerning of AS3, as far as looking at the changes beetween AS2 to 3 it seems that obkect oriented programming was embraced, also ECMA stardards are reinforced and more objects are available as AS3 scaled to a full language. Here’s the official guides: ActionScript 3.0 Developer’s […]

Architectural drafts… pt. 1

The target application of this master thesis is called “MTDJING” (which stands for Multi touch disc-jockey tasks). Various possible conceptual drafts and solutions have crossed my mind and are open to discussion here: As we see on top (an idea created with Cmap) my design strives to be: modular and expandable. A far as expandability […]

Some thougts on MT inspired by August de los Reyes (pt.3)

[Last but not least: still inspired and following the previous two posts.] August gave a small hint that has been very helpfull to Microfost’s Surface Reseach Team (which he leads). Creating a interface for Multitouch? Of course when creating a sort of Multitouch interface, for a digital interaction of a table, several questions have to […]